SIFU v1 27 and DLC PS4-CUSA30202
A third person action game featuring intense hand-to-hand combat, it puts you in control of a young Kung-Fu student on his path of revenge throughout the city.
Release date: Tuesday 8th February 2022
Genre: Fighting, Indie
SIFU.v1.27.and.DLC.PS4-CUSA30202
TiTLE.........: SIFU
TiTLE iD......: CUSA30202
CONTENT iD....: UP2703-CUSA30202_00-WUGUAN0000000001
SOURCE........: PSN
VERSiON.......: v1.27 Remaster & DLC Save Files
REGiON........: USA
MiN FW........: v8.50
VOiCE.........: English & Chinese
TEXT..........: English, Chinese (Simplified & Traditional), Czech, French (France), German,
Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish,
Turkish
BASE SiZE.....: 10.5 GB (11,362,107,392 bytes)
BASE MD5......: 65D57D395F9B70480467AC9027EA4040
DLC SiZE......: 342 KB (350,464 bytes)
RELEASED BY...: CyB1K
KEYSTONE......: Original
PSN URL.......: https://store.playstation.com/en-us/product/UP2703-PPSA05132_00-4856299050197748
*** DLC iNCLUDED ***
"e;- Includes all the skins in the game unlocked!
- It can be injected into any save already existing but this will automatically complete all the
goals (challenges) from the pause menu, however it will not complete the missions you havent
done yet
I dont know if it has a lot of impact in the game/difficulty because i never played the game,
if you dont want this to happen i recommend finishing the game on your own first and use it as a
sort of NG+
In order to use it you first need to play the tutorial to generate both profile saves
"e;SifuProfile"e; and "e;SifuProfile-1"e; then you can inject it, if you already have an existing save
you can just straight inject these into your saves, you can do so using either savemounter or
apollo. You will need to restart/relogin after injecting the saves for them to take effect.
DO NOT replace sce_sys, you need to keep your own or the save will corrupt, you will only need
to replace the "e;ue4savegame.ps4.sav"e; file in the saves.
Enjoy"e; -CyB1K
*** GAME iNFO ***
Sifu is the story of a young Kung Fu student on a path of revenge, hunting for the murderers of
his family. One against all, he has no allies, and countless enemies. He has to rely on his
unique mastery of Kung Fu as well as a mysterious pendant to prevail, and preserve his family's
legacy.
On the path of vengeance:
The hunt for your enemies will take you through the hidden corners of the city, from the
gang-ridden suburbs to the cold hallways of the corporate towers. You have got one day, and
countless enemies on your way. For every mistake, time will be the price to pay.
Adaptation is the way:
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows and
ledges... The odds are stacked against you, and you will be offered no mercy.
Training never ends:
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
errors, unlock unique skills, and find the strength within yourself to master the devastating
techniques of Pak-Mei Kung-Fu.
*** Patch v1.27 ***
Design - Outfits :
- 2 new outfits (Risryn & Urban flair)
*** Patch v1.26 ***
Dev - fixes:
- Memory usage optimization
*** Patch v1.25 ***
Dev - fixes:
- "e;Skill and an even stronger will"e; trophy can now be obtained on PS5
- Fix on multiple achievements that were unlocked directly by completing any challenge (Steam
only)
- Gold stamps in Survival Challenge are now saved correctly if the player quits the game
directly after completing it
- "e;A Bit Of Everything, Simultaneously"e; trophy can now be obtained with cheats used in the
randomizer
- "e;Master Hand"e; outfit has been visually fixed
- Mid attacks are now always correctly avoided
- Grunts don't roll out anymore after a ground attack
- Flashkicks get up correctly after a ground attack
- Multiple crashes fixed
Design - fixes:
- Fix on Squeaky Toy Modifier considered as a Cheat in Master Difficulty
- Wisdom and Professional outfits can be obtained without first beating Yang
- Juggernaut's backfist attack can now be dodged by using low attacks
- Kickboxing outfit is now unlocked correctly when obtaining 80 tiger stamps
*** Patch v1.24 ***
Arena mode:
Dev - fixes:
- Performance optimizations in arenas
- Fix replication for SFX and some cheats in replays
UI/UX- fixes:
- Fix age in death menu when Infinite lives cheat is active
- Fix overlapping boss bar in Travel Broadens the Mind challenge.
Design:
- Increased the currency given by the goals "e;Strike!"e;, "e;Friendly fire"e;, "e;Teamwork"e; and
"e;Inspiration Windfall"e; by 50 to prevent a very rare cheat unlocking softlock. The total 200
additional currency should retroactively be added to your total if you had already cleared
these goals at the time of the update.
Main Game:
Localisation - fixes:
- Fixes of Chinese texts on the walls of Hideout 4 and 5.
*** Patch v1.22 ***
Dev - fixes:
- Multiple bugfixes on Replay Editor
- Multiple crash fixes
- Improve lipsync for cantonese voice over
- Fixed an issue where focus attacks could whiff in some cases
- Fixed an issue where Sean's Staff is invisible at the start of his second phase after
skipping the cutscene
- Fixed a blocking issue related to input management in Training / Lessons menu
- Fixed an issue where skipping a cinematic was impossible after a custom remapping of inputs.
- Fixed an issue where Main Character could have invalid speed after "e;On the Ground"e; attack.
Art - fixes:
- Fix Fog on Low setting Phase 2 & 3 on TheRain
UI/UX- fixes:
- Modifiers Add Year by Year feedback and change vampire kill Age animation
- Add explicit unfocus on buttons to prevent focus on background during popups
- Fix corrupted transition in arena death menu
- Credit modification added
Localisation - fixes:
- Simplified chinese update based on Culture Review feedback
- Typos correction in lessons for French
Sound design:
- Improve cantonese dialog in corridor situation
- Tweak first cantonese line subtitle duration
- Tweak armor break SFX volume
Trophies/Achievements:
- The Steam version of the "e;Fist of the Immortal"e; achievement should now behave the same as on
other platforms (obtaining all non-arena-related achievements, instead of all achievements).
*** Patch v1.20 ***
We've heard your feedback regarding some of the underused, underwhelming (or sometimes straight
up non-fonctional) moves, and we finally got around to do some balancing to help with some of
those weaker attacks.
Design Changes - Attacks/Moves
Duck Strike
- Damage increased
- Startup reduced
- Follow-ups changed
Chasing Strikes
- Enemies will not block the rest of the attack after being struck by the initial hit
- Increased hitstun on the final hit
- Recovery time reduced
Invert Throw
- Player character is now invincible during the throw animation
- Recovery time reduced (on successful throw AND on whiff)
- Follow-ups changed
Hook Intercept
- Structure damage increased
- Player character takes reduced damage during the animation
Turnaround Duck Strike/Hook Intercept
- Added resilience during the animation
- Main character takes damage during the animation
Push Kick Combo
- Added Chasing Strikes and Chasing Trip Kick as follow-ups
Design Changes - Focus
All weapon Focus attacks
- Cost reduced to 1 Focus bar
Double Palm Focus
- Damage on wall splash increased
- Damage on collateral targets increased
Strong Sweep Focus
- Knockdown duration increased
Vertical Strikes Focus
- Damage on the second hit increased
Design Changes - Bladed weapons
- Chip damage increased on enemy block or deflect
Post-parry attack
- Damage increased
Light Attack Chain's last hit
- Structure damage increased
- Recovery time reduced
Weapon Bugfixes
Charged Backfist (Bat)
- Can now hit downed enemies
Snap Kick (bladed weapon)
- Added an up-avoid window
Sound Design
- The Cantonese voiceover has been added to the game!
- Cutscene voiceover volume should not be affected by the Sound Effects volume slider
Localisation
- Fixed some translation issues in Simplified Chinese
Misc
- Fixed various bugs regarding UI/UX, Art, and Sound Design.
*** Patch v1.17 ***
Design - Hotfixes:
- Fix a pattern loop that could happen when Fajar is full life
- Fix an issue preventing the player to gain experience when sparing bosses
Dev- Hotfixes:
- Fix corrupted animation when AI performing dash or dodge
- Various fix on streaming volumes issues for Replay Editor
- Fix various replication issues in Replay Editor
Art- Hotfixes:
- Fix paint vfx on character in Hideout 3
UX/UI- Hotfixes:
- Fix controls if replay editor was opened with custom inputs done in previous update
- Integration of button "e;mute Bg track"e; and dynamic setting descriptions
- Remove and update on some descriptions
- Remove unnecessary option from the last key of replay
- Allow to jump to beginning/end
*** Patch v1.16 ***
Dev hotfix:
- Fix players losing permanent skills
- Fix of various goals not giving the currency associated with them
- Giving retroactively the currency if players have already completed these goals
- Fix various crashes when using replay editor
*** Patch v1.15 ***
Dev:
- Various fixes for Replay editor
- Brk and replication fixed
UX/UI :
- various bug fixes on replay editor UI
- Change input display for double dpad inputs
Design :
- Tweak feedback dilation
*** Patch v1.14 ***
Our fall 2022 Content Update brings a new major feature to Sifu:
- Replay Editor: Record your best moves and become the director of your own kung-fu movie! Place
the camera wherever you want, change its parameters, set up camera movements, add effects,
slow down or speed up the action. We are looking forward to what you will create!
- Cheats/Modifiers: New Cheats & Modifiers have been added. Try using them in combination with
the Replay Editor to record the actions you envision! Goals have also been added: upon
completion, they will grant the currency needed to unlock those new Cheats/Modifiers.
Full list of changes:
Design - Outfits:
- Added 3 new outfits with unlock conditions (1 deluxe)
Design - Replay Editor :
- Added the Replay Management menu and the ability to record gameplay. Both options are
available from the in-game Photo Mode menu.
- Start/End Recording: Decides when gameplay should start/stop being recorded. Some events, such
as cutscenes, will automatically stop the ongoing recording.
- Replay Management: Lists all the recorded gameplay sequences ("e;replays"e;), and shows how much
can still be recorded. Replays can be loaded (opening in the editor), deleted, or reset
(reverting all editing on the replay).
- Editor: Used to edit your replay. The main features are:
- Settings: Add effects similar to the Photo Mode's over the whole replay (color, exposure,
vignette, ratio.). Select the music you want to play over your replay.
- Timeline Mode: Navigate in the replay and edit its elements as keys on a timeline.
- Keys: Define the replay's behavior at this point in the timeline. Change how the camera
behaves (custom position or similar to gameplay, staying in place or moving toward the next
key's camera position, following/looking at a target.); change the playback speed past this
point (slower/faster); add a fade to/from black transition. Keys can be moved, copied/pasted,
or deleted.
- Free Camera: Freely place the camera, change its rotation, zoom, roll. and save it into a key.
- Play Final Edit: Play your replay from the beginning, with the music you have selected. Some
elements and sounds only happen through this option. The interface is hidden when playing your
edit this way, making it the best version to capture if you wish to share it.
- We will keep working on the Replay Editor in the future. Some events and elements are not yet
correctly replicated in replays, and we plan on adding a few other features to the tool as we
keep improving the interface.
Design - Cheats/Modifiers:
- 4 Cheats added ("e;Structure-Craking Deflect"e;, "e;Infinite Focus"e;, "e;Free Throw"e;, "e;Starting Age"e;)
- 3 Modifiers added ("e;Pendant - Hard Death Counter"e;, "e;Health Only"e;, "e;Structure Only"e;)
- 1 "e;Student-only"e; Modifier added ("e;Vampire"e;)
- 21 Goals added + 1 deluxe-exclusive
- Tweaked the "e;Enemy Attack Speed - Faster"e; Modifier (reduced how much faster enemies attack are
for better readability & aesthetics)
- Several fixes regarding existing Cheats/Modifiers ("e;Double Damage"e;, "e;All skills unlocked"e;,
"e;Disabled skills"e;.)
Design - Flow :
- When starting a New Game, players are asked if they want to start with the permanent unlocked
skills from other saves or not.
- When starting a New Game, players can skip the introduction and go directly to the Wuguan (if
it was played once in another save.)
Dev:
- Adding a new slider in the gameplay option Menu "e;Takedown Camera Distance"e;.
- Various bug fixes throughout the whole title.
Art:
- Various fixes for The Squats
UX/UI:
- Some fix to improve navigation controls
*** Patch v1.13 ***
- [GOALS] Fix an issue where certain goals were not retroactively unlock in the case unlock
conditions where fullfilled in a run of a previous version
- [PHOTO MODE] Fix an issue where using Back input with settings menu opened would make the text
dispappear in photo mode.
- [PHOTO MODE] Fix an issue where the "e;S"e; key on keyboard was shared between two different input
actions, making it impossible to navigate with the camera
- [MUSIC] Fix an issue where the music would abruptly stop when ending a certain fight in "e;The
Tower"e; level.
- [SKILLS] Fix a visual issue where the permanently unlock skills from a previous version would
appear invisible or grayed out in Skills & Character menus.
*** Patch v1.12 ***
Our Sifu Spring 2022 Content Update will bring a range of new features for our players:
- Scoring system: A new way to evaluate and reward the player's performance. More precise and
complete, this new scoring system pushes the player to master every aspect of the game. A
highscore is saved at the end of each hideout allowing the player to complete goals and
unlock various rewards.
- Cheats/Modifiers: Change how the game works by enabling Cheats and Modifiers! Use them to
create custom challenges, have an easier time, or just for fun. Once you have reached any
ending, the dedicated menu appears in the level select screen, along with the Goals menu. By
completing Goals, you obtain a currency you can spend to individually unlock the Cheats and
Modifiers you want.
Full list of changes:
Design - Outfits:
- Added 2 new outfits with unlock conditions (1 deluxe)
Design - Scoring:
- Score: The player gains score for each action performed. The value depends on many factors
such as the frequency of use or ease of access.
- Multiplier & Multiplier Gauge: The gauge increases every time the player gains score. Filling
up the gauge increases the multiplier. The gauge decreases when the player is too passive or
gets hit.
- Efficiency: The score and the multiplier gauge change color depending on the efficiency of the
player to gain score.
- Highscore: The player is able to set a highscore for all the hideouts. The high score is
displayed in the Level Selection screen in the Wuguan.
Design - Cheats/Modifiers:
- Modifiers menu added and is accessible from the level select screen after clearing the game
at least once. The Modifiers menu is available from the start in Student difficulty, but only
a few accessibility-oriented Modifiers are available before you reach the end of the game.
- Goals menu added (accessible from the level select screen after clearing the game at least
once)
- 8 Cheats added
- 11 Modifiers added
- 2 "e;Student-only"e; Modifiers added
- 43 Goals added (clear them to receive the currency needed to unlock Cheats and Modifiers)
+1 deluxe-exclusive
- Cheats prevent your progress from being saved while active, but Modifiers do not. High scores
cannot be saved if any Cheat or Modifier is active.
Design - Permanent Unlock:
- Unlocking a skill now adds one permanent unlock counter.
- The counters and permanently unlocked skills are now shared between saves, regardless of the
difficulty.
Design - Hotfixes:
- Fix various bosses weapon issues in the training room
- Fix a combo loop against Fajar using the Duck Strike
Dev:
- Various fixes and global performance improvements
Art:
- Various fixes lighting
UX/UI:
- Update display and feedback for the permanent unlock counters.
- Update of the XP feedback spent on the skill purchase pop-up
- Update feedback scoring too fit with the new scoring feature
- Revamping of the photomode to improve the player experience
Sound design:
- Fix music occlusion issue in the right balcony situation [Hideout 2]
- Fix waterfall occlusion issue [Hideout 3]
- Various UI sound fix
- Various mix tweaks
*** Patch v1.11 ***
Code:
- Fix issue with pre-order cinematic pack not showing to player anymore
- Fix crashes during outfit swap
- Fix age and death counter reseting when switching difficulty
Art:
- Fix vengeance outfit reacting badly in kuroki arena
*** Patch v1.10 ***
Localization:
- Add polish and Czech text languages
*** Patch v1.09 ***
Sound:
- Fix an issue with Yang music
*** Patch v1.08 ***
Sound:
- Audio output format selection (speaker, 5.1, mono)
Design:
- New difficulty selection
- New outfit features in wuguan (3 outfits)
- Player can swap gender in wuguan
- Advanced training mode in wuguan
- Various fix on enemies combat
- Further takedown and focus camera when surrounded by enemies
UI:
- Dark mode for menu
Art:
- Fixed some streaming issues
- Fixed texturing issues on Yang
*** Patch v1.07 ***
Sound:
- Added Chinese voice over
Design:
- Bug Fixes
Code:
- Bug Fixes
Art:
- Bug Fixes
*** Patch v1.06 ***
Design:
Intentions
Being one of our first bosses, Sean is meant to encourage players to explore their defensive
options. But for a player with partial knowledge on the combat system this fight can be
ruthless, as such we want to balance the boss to be less unforgiving while keeping its identity
to allow more experimentation.
- Global: Deals slightly less damages on a few key moves
- Global: The sweep attack are now avoid punishable
- Phase 2: Change the trigger condition for the Burst phase
- Phase 2 Burst: No longer randomly disengage the combat
- Disciple
Intentions
Disciple is a lethal archetype focused on few but very powerful offbeat attacks. In addition to
their exotic combos they can be very evasive and oppressive, which make for frustrating fights
in 1 vs many situations, we want to tone this down.
- Deals slightly less damages on a few key moves
- Change the disciple placement when fighting in a group
- Relies less on avoid while in defense
- Tweak attack patterns for advanced version
- Both disciple before Sean are now base version of the archetype
- Bug Fixes
- Fix blade infinite against Kuroki
- Fix the duration of the parried state to be similar to the deflected for the MC
Code:
- Crash fix when restarting the run after dying on top of blazing atrium
- Crash fix on destructibles physic
- Crash fix on attack position generation
- Crash fix on menu stack
- Fixed issue on death counter.
Art:
- Fixed collision issues
*** Patch v1.05 ***
- Localization bug fixes.
*** Patch v1.04 ***
- Chinese localization improvement.
*** Patch v1.03 ***
Code:
- Global optimizations
- Polish and Debug
Design:
- Polish and debug
Art:
- Performance improvements in all levels
- Polish and debug
Lighting:
- Polish and debug
*** Patch v1.02 ***
Code:
- Global optimizations
- Polish and Debug
Design:
- Polish and debug
Art:
- Performance improvements in all levels
- Polish and debug
Lighting:
- Polish and debug
*** Patch v1.01 ***
- Bug Fixes.
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